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Hopeless Hallways, Halls of Babble, and Concordia

Tiger

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Q: After I complete Hocus Pocus, where should I go?
A: After completing Hocus Pocus, go back to the Dragon's Ire. Your next step will be the Hopeless Hallways. This room MUST be completed if you want to progress further through the game. There is another room, the Halls of Babble, that seems optional, but it is really required to complete Concordia, which is required to complete your quest. The Hopeless Hallways are a maze, with lots of pits that change as you progress. Many are illusions, some drag you way back into the game by dropping you off at the Queen's Palace, for example, and some teleport you to different spots in the map of Hopeless Hallways. Concordia is the place where Chaos and Harmony are joined to attain the ultimate power of Unity, one that owerpowers even the mighty Dralkarians.

Q: How do I get through to Hopeless Hallways?
A: The portal there is in Dragon's Ire. From the entrance of the Dragon's Ire go 1 step east, 1 step south, and 1 step west and through the portal.

Q: How do I complete this quest?
A: You have to go "South to North four times". In other words, you must progress through the pits to the south, where a doors will appear at the right time. The southernmost area is unmappable, and you must find several teleporters that will teleport you to the northernmost row. Your goal is to sip from the Fountain of the Better End. But first, you must find the clerics that are hiding out here. One will tell you about what you need to do, another open the first door to the south, and the last one give you access to the two bottom rows. The first thing you need to do is find the Cleric who grants you access to the bottom rows. He is located at M,14. To get there from the very spot that you enter the Hopeless Hallways, go 1 step north, 1 step east, 1 step north, 2 steps east, and walk 1 step south into the pit. From there, make your way to M,16 (you should be able to get there without going through any more pits). From there, face west and walk through the door. Follow this path and you will meet up with the cleric. After exiting the 4-square room, walk back to the very first pit you went through. Go through it again and this time, follow these directions: From the place that you got "teleported" to from the pit, go 2 steps south, 3 steps west, and walk south to step on a pit, which is an illusion. From the pit, walk south until you hit a wall. From there, turn west and walk west to the next pit. Step on it as it is an illusion. From this pit, go 4 steps west, and turn north. Go through the wall, which is also an illusion. From there, go north to the next pit. Step on it and go 2 steps north. From that point, walk west until you hit a wall. From that point, walk south to the next pit, which is once again an illusion. From that pit, go 3 steps south, 1 step east through the door, and follow this path to the second Cleric. He will open the very first door in the southern area for you. Exit the small room and walk east to the next pit. from that pit, go 2 steps east, and walk north trough the wall and to the next pit. From that pit, go 2 steps north, and west to the wall. From there, go south to the next pit, step on it, and go 4 steps south. Face south and you will see a door. Walk through the door, then follow these directions: Turn left, go 2 steps forward, turn right, go 1 step forward, turn left, go 1 step forward, turn left, go 1 step forward, turn right and go through the teleport. You will be teleported to A,1. Turn around and read the plaque. Then, go 3 steps east and face north. Read the plaque there and take the teleport to your east. You will be teleported to the heart of the maze. From there, go 3 steps south, walk east and step on the next pit. Go 1 step east, then face south and walk until you reach a wall. Then, walk west and step on the next pit. From that pit, go 4 steps west, then go through the northern wall and walk 3 steps north to then next pit. From that pit, go 2 steps north, face west, and walk until you hit a wall. From there, face south and go to the next pit. Step on the pit and walk south until you reach the door again. Go through the door, turn left, and go through that door. Go 1 step forward, turn right, and go another step forward. Then, turn left and go 2 steps forward. Turn left, go 1 step forward, turn right, and go 4 steps forward to wall. Turn right, go 1 step forward, turn right, and walk through the door. Go 2 steps forward, turn right, and walk through the teleport. You will be teleported to E,1. Turn around and read the plaque behind you, then go 3 steps east and face north to read the plaque. It will tell you then next door will be open. Go through the eastern teleport. You will be teleported to the center of the maze. Take the same path, stepping on the illusionary pits back to the doorway in the SW area of the Hopeless Hallways. Go through this "star-shaped keyhole" door. Turn left and go 2 steps forward, turn right and go 1 step forward, turn left and go 2 steps forward, turn left and go 1 step forward, turn right and go 4 steps forward, turn right and go 1 step forward, turn right and go 1 step forward, turn left and walk through the teleport, then go 2 steps forward, turn completely around, and teleport. You will be teleported to I,1. Turn around and read the plaque behind you. Then, go 3 steps east, and face north to read the plaque. Go through the teleport to your east. You'll be teleported to the center of the maze again. From that point, go 2 steps west, 2 steps north, 1 step west, and south to step into the pit. From that point, go 2 steps south, 3 steps east, 3 steps north, 3 steps east, and south into the pit. From that pit, go 7 steps south, 1 step west through the wall and into the pit, then walk west and step on the next pit that you encounter. From that pit, go 2 steps west, south to the next pit, south to the next wall, 3 steps west, then walk through the wall to the north and walk to the next northern pit. Then go 2 steps north, 3 steps west, south to the pit, 2 step south, then 3 steps west, 3 steps south and walk south to the door. Turn left and go 2 steps forward, turn right and go 1 step forward, turn left and go 2 steps forward, turn left and go 1 step forward, turn right and go 4 steps forward, turn right and go 1 step forward, turn right and go 1 step forward, turn left and walk through the teleport, then go 1 step forward, turn right, go 1 step forward, turn left, go 2 steps forward, turn left, go 1 step forward, turn right, go 3 steps forward, turn right, go 1 step forward, turn right, go 2 steps forward, and then teleport. You will be teleported to L,1. Turn around and read the plaque, then proceed east and through the door to sip from the Fountain of the Better End. You will receive a stat boost, plus a load of experience and gold. Your next step will be the Halls of Babble, where you will learn the different languages of each race to proceed and set the clues.

Q: Where is the portal to the Halls of Babble?
A: The portal is in Hopeless Hallways at D,11. Note that to get through to this teleport, you'll need to step on a series of pits. Once you've completed Hopeless Hallways, the pits "reset" themselves to the same as before you started the quest.

Q: In the Halls of Babble, what should I do?
A: The Halls of Babble provide you with knowledge in all the languages of all the races. You will also be given clues on how to set the switches, listen carefully! The first thing you should do here is walk to the spot that has your race's language on it. These are the spots for the languages: Human - K,4 ; Orc - A,1 ; Dwarf - G,4 ; Gnome - J,1 ; Elf - F,1 ; Troll - K,2 ; Halfling - H,6 ; Gremlin - M,3. After doing that, walk to O,4 and go through the door to your east. After walking through this door, find the teleport square for your race and go through the teleport. Here are the directions : Orc - O,12, Human - B,15, Dwarf - M,6, Gnome - K,14, Elf - H,12, Troll - I,8, Halfling - G,6, Gremlin - A,11. Once you find your teleport and walk through, you will learn a new language. Then, you will need to go back to the northwestern part of the map and talk to the Race member. In other words, if you are a human and just learned Dwarf, you will have to go back to G,4, and talk to the Dwarf wizard, then walk to M,6 and step through the Dwarven teleport. You will then, for example, learn Troll; you will have to go to I,8 to talk to the Troll Knight, then to K,2 to teleport. Repeat this until you have learned all the languages; then go back to the northwest part and talk to the member of your Race again. After doing that, go northeast to the door and walk through. You will be in an area with eight switches that you will have to set and a plaque in the northeastern corner. Here's the scoop on setting the switches right : to set them, walk switch to switch, using the _second_ letter of each word to spell out "Yserbius" - or Erebus, Asp, Island, Guild, Myth, Abyss, Legend, and Wizard. After setting the switches, walk to the northeast plaque and read it. You'll get "a taste" experience, gold, and a little initiative. After doing this, walk back to the first switch. NOW, use the _last_ letter of each word to spell out Aeowyn - or Magma, Longbow, -off-, Harmony, -off-, Volcano, Twinion, Palace. After doing that, read the northeastern plaque again and you will get experience, gold, and a boost to your Strength! After you do this, a pit will appear to your west. Jump into the pit to Concordia, one of the last stages before the Dralkarians!

Q: What is the purpose of Concordia?
A: Concordia is where the two alignments, Chaos and Harmony, are joined together against the Dralkarians. Once you have Unity, the combined power of the two alignments, you will be able to hunt down the dralks, and annihilate them one by one...

Q: What do I do from the start of Concordia?
A: You'll need to pass several stages before you reach Unity. Once you are at the start of Concordia, you will have several paths to take. Take the one to the east. Note that every time you take a step here, the walls block in behind you. Take the east path and follow it, fighting several battles, until you finally reach a door near the SE region. Walk through the door (since you did the Hopeless Hallways quest, it will be open), and follow the simple path until you reach a plaque, which informs you that you have taken the first step toward Unity. Then take the door to your north and follow north, until you reach F,9. Go through the northern door at that spot and go 2 steps north, 2 steps east, and 1 step north through the door. Then face east and read the plaque, which informs you that you have taken the second step toward Unity. Then (this is important) "bump" the plaque by facing it and hitting forward. It will show a message in runes, "Continue, Adventurer". Then, take the teleport. It will warp you to the back of the stage. Take the eastern path again, avoiding the door this time, until you reach F,11. Walk through the door to your north and go 2 steps north, 3 steps west, and take the door to your north. Then face west, and it will show that you have completed the third step towards Unity, and that you will need the Unity Ring to proceed further in the quest. The Ring can be found in Hopeless Hallways, beyond a lamp. Teleport back to the Hopeless Hallways, and from the point you arrive, face south and detect the stained-glass window. It will reveal a door. Go through this secret door and follow to a teleporter. Go through this teleporter and follow through the next area to a plaque. Read it, then go through the exit door to your west. Then, walk through the pits to G,13, and face west. Go through the door and follow the path. After reading the second plaque, go through the exit door and walk to E,14, and face south. Go through this door and follow along again. Then, walk to H,1, and face east. Walk through this door and read the plaque that follows. Then, walk to L,15, face south and walk through the teleport that follows to receive the Unity Ring. Then go back to Concordia via a teleporter in Hopeless Hallways. Now, take the NORTHERN path through and follow it to F,8. Face north and use the Unity Ring to unlock this door. Go through the door and then go 2 steps north. For your fourth and final step, you will need to take the doors of either Harmony, or Chaos, whichever you are. For Harmony, go 2 steps east and take the northern door, and for Chaos, go 1 step east and take the door to your north. If you're a harmonic, be sure to detect a secret door at P,13, facing south, or you will miss your chance to finish the quest and have to start all over again. Also if you're harmonic you will encounter a north-west fork after going through the secret door. Go west and then use the Unity Ring on the next door. If you're chaotic, simply walk along until you reach a door that is locked, then pick the lock to unlock it and proceed to P,3 - face east and detect a secret door there - then follow the path to a door that does not budge. Use the Unity Ring on it. At the end of the quest, you will be granted 4 million experience, gold and a boost to your stats, plus a portal to Pandemonium, the last stage before the Dralkarians.
 
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