I am assuming you are familiar with the compile process. This patch will need to be complied with the base engine. It does however work great and stops a lot of the pet bug issues.
What (should) be fixed:
-pets
have spells when tamed/summoned for the first time
-you can learn spells from tamed pets (10% chance on pet's spellcast...)
-beast training/use of grimoires works, so old spells get replaced
-spell book is displayed and (I think) fully functional, possible to cast with it and change autocast state of spells
-autocast works (pets will buff group members and itself when in combat and automatically use negative spells on enemies)
-pet action bar can be modified and is stored in db
-reseting of pet skills works (only for hunters at the trainer)
-training point cost works(although the client doesn't display correctly, you will still get the points already spent on a lower rank of the same spell back)
-happiness/loyalty works
-pet spell cooldowns work (although there is a clientside display issue concerning global cooldown)
-pet area auras work (like blood boil, paranoia...)
-feed pet works (it's displayed in combat log and the happiness gain is influenced by level diff pet/food; diets don't work)
-summoned pets always come with full health and mana (blizzlike)
-spells targeting the owner work (like sacrifice)
-pet scaling, so applying some of the owner's stats to the pet's
-applying of stat mods (so e.g. increase in stamina increases health)
-standardized pet stats (no 'caster' stats implemented) -> hunter pet families implemented (racial dmg/hp/armor boni)
-opcode for pet AOE damage supported (affecting water elemental's frost nova, doomguard's rain of fire)
What it DOESN'T fix:
-the bug that some pets randomly run away in combat
DOWNLOAD HERE:
http://filebeam.com/4306a78d6d9663d4b9b5cd03be5538e7
What (should) be fixed:
-pets
have spells when tamed/summoned for the first time
-you can learn spells from tamed pets (10% chance on pet's spellcast...)
-beast training/use of grimoires works, so old spells get replaced
-spell book is displayed and (I think) fully functional, possible to cast with it and change autocast state of spells
-autocast works (pets will buff group members and itself when in combat and automatically use negative spells on enemies)
-pet action bar can be modified and is stored in db
-reseting of pet skills works (only for hunters at the trainer)
-training point cost works(although the client doesn't display correctly, you will still get the points already spent on a lower rank of the same spell back)
-happiness/loyalty works
-pet spell cooldowns work (although there is a clientside display issue concerning global cooldown)
-pet area auras work (like blood boil, paranoia...)
-feed pet works (it's displayed in combat log and the happiness gain is influenced by level diff pet/food; diets don't work)
-summoned pets always come with full health and mana (blizzlike)
-spells targeting the owner work (like sacrifice)
-pet scaling, so applying some of the owner's stats to the pet's
-applying of stat mods (so e.g. increase in stamina increases health)
-standardized pet stats (no 'caster' stats implemented) -> hunter pet families implemented (racial dmg/hp/armor boni)
-opcode for pet AOE damage supported (affecting water elemental's frost nova, doomguard's rain of fire)
What it DOESN'T fix:
-the bug that some pets randomly run away in combat
DOWNLOAD HERE:
http://filebeam.com/4306a78d6d9663d4b9b5cd03be5538e7