Cawdor actually plays sound, Shadows of Ys does not. But according to the MIDI data present, it should play something. Which takes me back to, is there a custom "play" trigger, event in the splash screen we can exploit? Or is it encrypted?
You mean the game doesn't play any music at all? I have a good guess as to what's happening!
When Yserbius was programmed, it was envisioned as an online-only addition to The Sierra Network. It was only a year later that the single player port was created. So it would have been installed on top of an existing installation of TSN, most likely at C:\TSN\YSERBIUS. To a certain extent, that would allow it to piggy back off of any setup that the game's owner would have already done for TSN. For example, there would be no need for the (again, online-only) Yserbius to ask what kind of sound card you had in your computer and store your response in its own folder; instead, Yserbius would simply read the sound card setup files in the parent (".\..\") directory.
When the single-player version was released, they didn't change this behavior - the single player client still looks for the sound card setup files in the parent directory.
I'm guessing that your dosbox installation includes only Yserbius, not Yserbius as a child folder of the full TSN/INN install.
If you install Yserbius as part of the whole TSN/INN shebang, I'll bet the game will start singing to you.
Well, maybe... But I'm bypassing DOSbox all together. lol I tried that route and couldn't get the game to load, something about the mouse wasn't playin well, or something.. IDK... Whatever, here I'm using an XMI player, specifically designed to play the old stuff.
Success! I've ripped the title screen MP3, as played through an emulated Sound Blaster.
My process (dosbox -> audacity -> lame) takes about ten minutes to rip each track, and there are 26 of them, so this will have to be a weekend project, maybe two weekends. Any suggestions as to where I should host them? Or could I send them to someone who could host them?
The process I am using to export these songs is not particularly efficient, so the ripping process will take until the weekend at the least.
The tracks are not going to be perfectly loopable, as the final notes of each song have reverb that would be cut off if the song started to repeat as soon as they were played.
But for the purpose of having an album I suppose they don't need to be loopable. If they were to be used in a game, I guess one would have to start the next iteration of the song before the current one ended.
Hail all! I've finished ripping the music from Yserbius. I'm sending along the tracks to Slohand and Tiger, and I'm sure they'll have them uploaded soon enough.
I'll be honest with you - I don't recognize many of the tracks in this collection. Some of the tracks are odd; long dirges with frequent farting noises. And my ongoing analysis of the game executable indicates that many of these songs were never actually played in the game.
So consider this, if you will, a "deep cut" of Yserbius music; an anthology of studio tracks that never made it out into the world. If I'm right, and these music files were never played in the game, your ears might be the first to hear them since they were composed.
when you guys were stripping the code of assets, did you guys notice the dungeon maps for all three games? if so did you get them? i am looking to create dungeon levels that approximate the maps of the three games. thanks for replying when you have time.. Happy Holidays.