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Online Version Update

slohand

Yserbian
Staff member
#1
If you look at the Online version you will see it has been updated. While it is still not possible to save your character( we havent implemented the Server side yet) you create your toon and experiment with the char generator. simply select replace when you see slot 6 and go make a toon, you cannot name it yet as that requires the server which will be here soon. just select male or female and race and such and go dress them out. If you are having problems loading the new version you may have to delete you temporary internet files as IE tends to cache pages and programs. Let me know what ya think about that way it is coming.. Slo
 

Tiger

Active Members
#2
Lookin niiiiice.... Can't wait to see the rest... i have a bad feeling though, though it just may be me.... In game, or loading between maps may be sloooooow.... Which has nothing to do with the server itself.... But java.... ;-) Though thats just my biast oppion....
 

slohand

Yserbian
Staff member
#3
Well remember

Well remember this Applet will be based on your Internet Capabilities. it will be but one way to play. Along with this Applet comes the Stand ALone Version which will be independent of Internet Explorer. This version while it will be slower somewhat is primarily intended for those not able to log on with their regular client ie ,, at lunch,, internet cafe,, friends house,, trying it out etc etc. you can see where i am going with this ,,, Slo
 

Macros

Active Members
#4
Tiger said:
i have a bad feeling though, though it just may be me.... In game, or loading between maps may be sloooooow....
You are concerned that Java does not have sufficient performance cabailities to run Yserbius? Surely you're jest.

Is the applet working slow for you right now between screens or when changing toon pieces? If not, why would dungeon screens be any different?

Tiger said:
Which has nothing to do with the server itself.... But java.... ;-) Though thats just my biast oppion....
Actually, delays between maps for a game like ys may very well come from a synchronous block waiting on the server. If you're waiting for map telemetry before rendering out the map, there will be a wait regardless of the language. Communication delays are orders of magnitude larger than any language specific performance difference in screen rendering.

By the way, what makes you think Java is such an inferior platform? At worst it's equivalent to .NET. Its vastly superior to something like VB and actually has a few performance advantages over C/C++. Not to mention the portability or scalability benefits of Java.

I still do 95% of my work in C++, but Java does have its place. Its more than up to the task for Ys.

Best Regards,
Macros
 

Tiger

Active Members
#5
Alot of the internal systems I use and have used over the past years at work are Java based... They are just very sloooooow... I'm sure there are verying reasons what could cause this, thats why I mentioned it as a biast oppion...

Any IE based Java Games I've played over the years are usually slow too, in loading and or map Changes too...

Was not complaining by any means of the sense...
 

Macros

Active Members
#6
Fair enough.

As with any language there are good and bad ways to use it. There is nothing performance prohibitive in the design of the Java language, but there are many ways to use it improperly, with poor results as you've noticed.

There are some blazingly fast java games I've seen. They are quite surprising. But I agree, most of the time you see Java, its slow. But blame the author not the language.

Does your new Ys applet run slow for you?

Best Regards,
Macros
 

Tiger

Active Members
#7
I haven't really used it enough to notice any letancy issues with it, so couldn't say.... Nor have I actually got into testing it extensivly, to know if something hiccops....
 

Macros

Active Members
#8
Well, I just wondered if you had tried it before expressing concern over the choice of language.

It sounds like you did try it some, but not that much? If there were performance issues, I expect you would have noticed those immediately.

Best Regards,
Macros
 

Tiger

Active Members
#9
Yeh, I've tried it, but I can't pass judgement on it for two reasons... 1, It's free! 2, We're working hard on getting it up and running, why complain about it?

Sides, I haven't tried it in multiple browsers and computers in diffrent scenerios, so can't really say YS is SLOW.... Was only a concern on mine...
 

Macros

Active Members
#10
Well, whether it's free or not doesn't really matter. If there are development issues they need to be sorted out sooner rather than later.

Performance will be bound by JVM not browser. Since all browsers on a system will be using the same JVM (unless someone goes out of there way to change this) browser peformance will not vary. All the browser does is give the JVM a piece of screen to use.

The same applies to application versus browser. Its still the same JVM executing the code in both instances, so performance should be identical in the absence of system issues.

So if there are performance issues, you want to identify and correct them now, early in the development, not wait until the end.

The most direct way to address your java performance concerns is to run it and observe.

Best Regards,
Macros
 

Tiger

Active Members
#11
I'll keep that in mind next time I run it.... Haven't had much time to sit down and click on the buttons... I quickly made a character, but thats about it to it... Didn't see anything that jumped out at me and said, "I'm broke! Fix me!" In a bright neon sign... :lol:
 
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