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Part 2 of The Paul Barnett Interview

slohand

Yserbian
Staff member
#1
MMOGNation has posted the second part of their interview with Paul Barnett, the Creative Director of Warhammer Online! If you aren't a fan of WAR, I promise you soon will be!
MG: Thank you sir! So, to get back to your game. What has been your favorite piece of content added to the game so far?
Paul: Well, my absolute favorite?
MG: Yeah.
PR Guy: The Squig suit.
Paul: Yeah, the Squig suit. The fact that we've got pet classes, right? Pet classes, just not crap. Here's the problem with pet classes right? They're rubbish, they're all rubbish. Who wants to have a little widget that wanders off and fights for you? How bloody crap is that? It's sort of like ... I don't know what it is. It's like being in school, and threatening people only because you've got a big mate next to you. He's a cretinous coward. So! What we did with pet classes is we have these Squig herders, little tiny goblins with big ears who are basically on speed. They're great. They wander around, and they summon these Squigs. And one of the Squigs they summon is this battle-armored Squig; enormous, great big armored Squig with a ring through it's nose! And the Squig turns around and he eats the Squig Herder. And he's sort of in the stomach of the Battle Squig, and he grabs ahold of all the intestines and he pulls on the intestines to make the Squig bounce around the land and fight things. And the Battle Squig sort of chews people up. And then when it gets wounded it sort of staggers around and coughs, and spits the Squig Herder out of his gob, and he sort of flies through the air doing this: "Waaaaaaaaaaaaauuuuuughh". That, to me, is what our game is all about: because it's Pet classes, just not crap. It's fun. Fu**ers.
After reading this, I am announcing the start of the, "Paul Barnett Fanclub"!
You can read the rest of the interview at MMOGNation!


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