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Remaking Yserbius Split Thread!!

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Xenther

Active Members
#61
Haven't been scared off yet. Just the natural ebb and flow of work and other exciting time consuming activities. I'll try and take a look at things more closely this weekend.
 

Navic

Inactive Members
#62
Xenther said:
the natural ebb and flow of work and other exciting time consuming activities
8O

...and what's your line of work Xen? :p

Sorry I had to beat Tiger to the punch... plus I'm close to a level :D
 

Tiger

Active Members
#70
Xen hasn't said he wanted to be in charge... Though, since he knows whats what, and stuff... He'd be my vote.... Though if he/you guys want him to dedicate his time to programming, maybe someone else should be director? Keep things moving smoothly?

Also, what about some sorta extra bonus for stuff being done? Maybe we can all donate to a dedicated paypal account to award Xen or other programmers who finish so much code or levels of closer to finishing?

Can we get a server setup? Is it possible to maybe work first on the front end so we can have Alpha Testers while the game is still being engineered?
 

Navic

Inactive Members
#71
Tiger said:
Maybe we can all donate to a dedicated paypal account to award Xen or other programmers who finish so much code or levels of closer to finishing?
That's a good idea. And I'm not just saying it for exp :D

We need to get together to work out some sorta Design Plan (Xen may have something already).
What needs to be done?
The priorities?
Who's responsible?
Etc...
 

hicksman

Inactive Members
#73
I would say the project needs to be split up into smaller segments and handed off to other people to code.

something like

Back end server
Client software
Player
Quests
Maps
Tavern
Encounters
The Shop
Graphics & Sound

That way, you're not shifting your mental focus from designing a communications protocol to remembering which key it was that opened the door to the Vestibule.

Is there anyone out there who can code aside from Xenther?
 

Navic

Inactive Members
#74
Re: Remaking Yserbius 2

I split the thread finally :D

Hick, I was thinking the same thing. Our Development Team was like a three-headed monster... Programming, Game Research and Art. We didn't touch on music hehe.
 

Tiger

Active Members
#75
Re: Remaking Yserbius 2

Frankly, if it matters, music can wait! :lol: I think we need to get all the programmers we can find, to dedicate some time to this... What language is it anyway?

We need to get a server dedicated to work from off off... Get some kinda interface setup so we can work from the inside out...
 

Lord_Cie

Inactive Members
#76
Re: Remaking Yserbius 2

Is it possible to rip the MIDI's out of the offline games, or has that already been done? Music should be pretty easy unless you want to add new tracks.
 

Tiger

Active Members
#77
Re: Remaking Yserbius 2

If it hasn't been done, I'm sure it can be done (ripped out)... The thing is though, will the online version know to look for those midi's, or will it need to be converted back to the coded version....?
 

Xenther

Active Members
#78
Re: Remaking Yserbius 2

I've got OGG Vorbis versions of the music and sound effects from Yserbius. All my code is in C#. I have no problem leading. I might be able to locate a couple other programmers if need be.
 

Tiger

Active Members
#79
Re: Remaking Yserbius 2

Well, I don't know any programs with C# experiance... The language itself looks like Java... Still, I'll be happy to help anyway possible... The more we have that lend us their skills, the better Xen... Call in some favors... :lol:
 
G

Guest

Guest
#80
Re: Remaking Yserbius 2

why does this thread keep moving?! I've been staring at the last post in the previous thread for days before i saw the link to the new new thread. oy.

Anyway. Tiger, C# looks like Java? Really. I aced my java class in college, but that was a few years ago...
 
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