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Type: Posts; User: ZaneDubya

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    Spent an hour last night trying to figure out...

    Spent an hour last night trying to figure out what the values in Resource.036 represented. While I know that the file itself represents the monster / encounter data, the individual values don't make...
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    Completed ripping the last bits of data in the...

    Completed ripping the last bits of data in the game today!

    I'm leaving these links here in case any one wants to take a swing at figuring out what the values are:
    Monster data
    Item data
    Spell...
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    Ripped all the strings out of the game. Every...

    Ripped all the strings out of the game. Every last one of them. Like everything else, posted to https://github.com/ZaneDubya/YserbiusData/tree/master/Data

    I'm almost done ripping all the data in...
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    Hahaha! Appearances to the contrary, I only stop...

    Hahaha! Appearances to the contrary, I only stop to play with Yserbius when I'm too tired to property reason how Blackacre should devise. :)

    Another breakthrough today - I deciphered the...
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    Uploaded initial statistics and added statistics...

    Uploaded initial statistics and added statistics per level to https://github.com/ZaneDubya/YserbiusData/tree/master/Data. Like most other data I've uploaded, I don't recognize all the data fields,...
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    Just a quick note - I do intend to return to this...

    Just a quick note - I do intend to return to this project, but with just a month left before the bar, I have to knuckle down. Hopefully I'll catch some of you in the interim.
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    Posted a human-readable spreadsheet of all the...

    Posted a human-readable spreadsheet of all the item data in Resource.038 to my github:
    https://github.com/ZaneDubya/YserbiusData/tree/master/Data

    I'm close to 100% sure that I have 14 of the data...
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    Spent two hours deciphering Resource.038, which...

    Spent two hours deciphering Resource.038, which is 256 item data entries. Each entry consists of an item name and 20 data fields - I've figured out 16 of the data fields, but have no idea what the...
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    I figured out how to unscramble RESOURCE.037...

    I figured out how to unscramble RESOURCE.037 properly - the file has 300x6b structs that I don't yet understand, but the following 288 structs are spell data! For each 8b entry, the format is 2b mana...
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    I've identified the character progression...

    I've identified the character progression statistics in RESOURCE.039. X-Elf's post from 2011, containing XP data for the first ten levels for all guilds, was extremely helpful in both locating and...
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    @Reonis I've heard a good deal about ESO, but...

    @Reonis I've heard a good deal about ESO, but have not played it.

    I've completed disassembling the Yserbius map scripts - there are two or three functions remaining that I do not know the purpose...
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    Having decoded the map files, I'm now working on...

    Having decoded the map files, I'm now working on map scripting. These are the scripts associated with Map 1: Dungeon Entrance. While not all the functions have been decoded yet, I've made good...
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    The map files (from RESOURCE.035) are being...

    The map files (from RESOURCE.035) are being successfully read, and I've posted renderings of the maps at https://github.com/ZaneDubya/YserbiusData/tree/master/Maps....
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    Making some progress on the map format! I've...

    Making some progress on the map format! I've figured out walls and doors and now I'm working on events.
    126
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    Found the price data in RESOURCE.039 and uploaded...

    Found the price data in RESOURCE.039 and uploaded it to https://github.com/ZaneDubya/YserbiusData/tree/master/Data. The format is very simple: 2b buy price, followed by 2b sale price. 1024 bytes. I'm...
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    I should be studying for the bar - but hey,...

    I should be studying for the bar - but hey, that's 6 weeks away! Plenty of time to spend on retro data formats.

    I had some success in extracting item data from RESOURCE.038. The file is very...
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    Yserbius file format documentation

    I've spent my evenings this week figuring out the file formats. I've had success deciphering the easy ones: the palette files (TITLPAL, PALETTE), image files (IMAGES, MAIN.TSU, TITLIMG, and WALLS),...
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