Samera's posted some updates to the Development Activities for the week:
Monsters
  • NEW - We have made additional adjustments to some monster AI. For example:
    • Monsters are now slightly less oblivious when their flesh is slowly melting away as they stand in poison gas clouds.
    • Monsters tend to react more often when their friends mysteriously die.
    • And more!
  • You can now click on Hellcats.
  • NEW - Creatures that regenerate (such as trolls) will no longer produce holy death effects unless actually killed by a holy, light, or positive energy effect.
  • NEW - Wolves and other canines no longer possess an AOE trip ability. Their trip attacks have been tied directly to their bite attacks, and must hit before application. (Some canines, especially those of low CR, may only trip on critical hits.)
  • The giant skeletons in Gianthold Tor no longer have a chance to display an empty collectible shiny when they die. They are not supposed to drop collectibles.
There's more, including some new enhancements, so read on!


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