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Thread: Classes and Races

  1. #11
    Subraces are an excellent idea, and would help alleviate the problem I mentioned above.

    As I wrote, having to create 16 different 3D models for each type of armor (since there's 16 different base body models over which those 3D models have to fit), would be very taxing, especially for such a small development group (not to mention that you have to individually texture each model; even if you're using the same texture image, you still have to hand-tweak the UV coordinates).

    However, if you have subraces, then you could just use the same models, but scale them to different sizes. So, the wood elf models would be the same as the hgh elf models, just scaled to be shorter.

    Thus, you could drop the number of races to 4 instead of eight, and give those 4 races 2 or three subraces each, and save yourself a lot of work whilst retaining the illusion of many different races. =)

  2. #12
    Since I'm doin the 3D modeling and texturing, right now I'm not worried about that... I have a plan... LOL

    Anyway, my main concern and questions are with their interactivity and roll. Should we use Goblins instead of Gnomes? (As I mentioned above) or something else?
    "If the earth were flesh, then it would bleed our blood." -Tiger
    TigerForce.net

  3. #13
    Quote Originally Posted by ZaneDWagner
    You would have to do 16 models for every piece of armor (8 races x 2 genders). The amount of extra work entailed by puting in 8 races would be staggering.
    I didn't think about that... then again I'm not doing the modeling :P

  4. #14
    Since I'm doin the 3D modeling and texturing, right now I'm not worried about that... I have a plan... LOL
    lol, well, I'll leave it to you, then! I only mention it because recently, SOE released a statement that the EQ2 development cycle was being held up by the amount of modeling they had to... so they're revising all the body models so that in the future, they'll only have to create a small number of models per piece of armor. If Sony has trouble creating all the models neccesary, then Yserbius Entertainment might want to take heed. =D

    Role of races is an interesting point - why do you have all these different races? Ideally, each one should have its own purpose in the game world; adding races just for races sake is just feature-glut and an excuse to double or triple the amount of content needed (So, we have drow, high elves, and wood elves? You'll need to plan out, model, texture, and populate the respective cities of all three subraces!).

    I'm sure you'll be able to manage it. =) I have faith in y'all!

  5. #15
    Good points Zane... thanx for your input

  6. #16
    Excellent points... And I'd like to address the race cities...

    In Yserbius, from what I understand and gather from the story line... Is a port city... It's an island that was abandond and basicly destroyed... We, I feel, are not limited to make cities for each race....

    Uhm... Maybe I've said to much... lol
    "If the earth were flesh, then it would bleed our blood." -Tiger
    TigerForce.net

  7. #17
    Don't give everything away Tig... people may think we're doing something

  8. #18
    Wher be the Pirates!? Blast'd land lubbars! Raise the Jolly Roger mates, it be time for ship to ship battles in thee land of Yserbius!

  9. #19
    I say if you want different styles for the same races, you could set them up with different ancestories, that way you wouldn't even have to change the models, but would still be able to give access to different skills/abilities as they're raised differently, for example, a human knight would have three ancestories, something like Fighter, Holy Warrior and Dark Knight, the Fighter being mainly a physical styled character with a bit of backup magic and offensive skills, the Holy Warrior brandishing things such as Flaming Weapon for added magical damage on his blade and other magics, still a competent physical fighter, just not quite as good as the Fighter ancestory, and the Dark Knight, who's just plain evil, with leaching moves and the ability to deal extra damage at the cost of his/her own health.

    Also for this, you could have the ancestories allignment locked, Harmony characters can be either a Holy Warrior or a Fighter, but not a Dark Knight, Chaos characters can be a Fighter or Dark Knight, but not a Holy Warrior, and maybe neutral characters could either be all three or just a Fighter

    That is... if this project is even still going... it's been a couple of years since the last post =(

  10. #20
    Those are very interesting idea's... As for still working on it... I don't know, it's been awhile since any of us core members have spoken, so I don't know where things stand. I still contemplate stuff like this, but mostly to myself, wondering how things could be if we had a good support backbone.
    "If the earth were flesh, then it would bleed our blood." -Tiger
    TigerForce.net

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