The following stats (attributes) will effect "to hit" & "damage".
Character & creature stats:
-Race (never changes after character creation)
-Class (never changes after character creation)
-Level (not sure but should help to hit, damage & armor class)
(After leveling you may add to the following...)
-Strength (damage, open doors)
-Defense (armor class)
-Agility (to hit & armor class?)
-Initiative (who swings first)
(At each level the following automatically improve...)
-Dexterity (to hit & armor class?)
-Health
-Mana
Equipment (armor, shield, weapon, jewelry, etc) will effect the following stats:
Str
Def
Agil
Init
Dex
I'll be testing this info.
Side note: We could have equipment give ya more health & mana. Even if it's temporary. Unless we wanna stay true to Yserb.
Character & creature stats:
-Race (never changes after character creation)
-Class (never changes after character creation)
-Level (not sure but should help to hit, damage & armor class)
(After leveling you may add to the following...)
-Strength (damage, open doors)
-Defense (armor class)
-Agility (to hit & armor class?)
-Initiative (who swings first)
(At each level the following automatically improve...)
-Dexterity (to hit & armor class?)
-Health
-Mana
Equipment (armor, shield, weapon, jewelry, etc) will effect the following stats:
Str
Def
Agil
Init
Dex
I'll be testing this info.
Side note: We could have equipment give ya more health & mana. Even if it's temporary. Unless we wanna stay true to Yserb.