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Exclusive Interview Series Kicks Off!

slohand

Yserbian
Staff member
#1
Today we kick off a brand new feature. Every couple weeks, we'll have five questions and answers with EA Mythic that explore Warhammer Online: Age of Reckoning. When possible, we'll also bring you some exclusive media from the game. Today we kick off with answers from Community Manager Richard Duffek and two exclusive screenshots!
WarCry: Every company who has ever delayed a game says it is a good thing. Why did you push back Warhammer and why is it really a good thing for Warhammer and EA Mythic?
Richard Duffek: We decided to move the release date to early 2008 to invest more time in creating the best game possible. This means taking a few extra months to make sure the final product is polished and brilliant. The team has learned a lot since starting on WAR and the initial work on the Dwarf and Greenskin pairing was not as glorious as they believed it could be. So, they went back to this pairing, conducted an intense review of their work, and implemented new ideas and content. What has emerged is nothing short of spectacular. In the Dwarf and Greenskin zones there is now more war, more Warhammer, and more of what makes WAR glorious.
By extending our development time, we'll be able to do these in-depth reviews several times prior to launch so that all areas of WAR continue to benefit from the experience of ongoing development. In the end, we'll make a better game and players will be rewarded with a truly next generation MMORPG.
Read more at the link below.


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