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Hero's Journey on WarCry Opens With Exclusive Interview

slohand

Yserbian
Staff member
#1
Stephanie Shaver, the Lead Designer for Hero's Journey, drops by to help debut this new home for Hero's Journey on the WarCry Network. In this exclusive interview, the first in quite some time for Simutronics, we learn about what's going on with the game - not the engine - and how things have evolved in recent months.
WarCry: One famous and controversial aspect of your company was the reliance on volunteer GMs to help build content. With the success of HeroEngine, one would assume you have more resources to work with. How will this change your philosophy on volunteer contributions?
Stephanie Shaver: Hurray! We're controversial! :D When you have a tool like HeroEngine that allows you to work long-distance with people, I think it's more like "common sense", but your mileage may vary.
In short: Aside from better organizing the groups of GMs their role as the game's builders hasn't changed. The GMs are still a key part of our development. All the areas you're seeing at tradeshows were assembled and sculpted by them. They're an amazing team of people who we want to be around for a long, long time.
Read the interview and check out the site after the click!


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