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Recent content by Tarquin

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    Decoding yserbius map functions - NPC interaction

    The only thing that comes to mind is a check to see how far in the main quest the PC has progressed. I don't have a character with which I've bested the volcano, but perhaps if the main quest has been completed, the orc ranger simply ignores you. That could mean, then, that 15 is an...
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    Tarquin's Journal

    Lots of good progress today. Not as much as I'd like, but the scrollable text area is kicking my ass. I may just have to write the damn component from scratch, but even then there isn't going to be a satisfactorily elegant way to acheive what I want. I may just have to settle for something...
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    Tarquin's Journal

    Wrote a menu system today and worked out most of the bugs in its initial iteration. And boy is it slick. Many thanks to the ZZ GUI Example in the ClanLib package! I can now proceed to finish off the component modules of the Shadows GUI and maybe do a little victory celebration by writing a...
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    Tarquin's Journal

    No work today. Real life dictated other time commitments, as I assume it has for the other members of the team. Work should resume within a day or two.
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    Tarquin's Journal

    No progress today. Had to wipe my computer today on account of a freak SPDIF aneurysm but everything is back up and running and Shadows Resurrection is in one piece. We'll see what tomorrow holds.
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    Character Class/Race Info

    I like this idea. As much as I want to preserve certain aspects of Yserbius, it might be nice to make the classes seem less homogenous at higher levels. After awhile, it didn't matter what skills/spells you had so long as you had the HP and the proper scrolls to bypass insanely massive mob...
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    Tarquin's Journal

    Much progress today! I finally have acheived a decent level of proficiency with ClanLib, such to the point that I felt my learning framework was too convoluted and poorly written to salvage. I decided to start with a clean slate and build the GUI framework from the groud up the RIGHT way. And...
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    Tarquin's Journal

    Development is a journey -- there's no two ways about it. From humble beginnings, we set out from the small hamlet that has crowded our indomitable wanderlust for the last time. We strike out into the mountains, ford crystal blue rivers, descend into the valleys of confusion, and test our...
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    Reverse-engineering TSN/INN

    I'm going to recommend not sweating the reverse-engineering. In a few days I've almost completely recreated the a picture-perfect Yseribus/Twinion GUI system and I'll be hammering out some of the last major kinks in the GUI over the next few days. The best path to resurrecting Y/T is simply to...
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    Programmer interested in recreating Yserbius/Twinion

    Greetings to the entire Yserbius community, those loyal souls who still remember the mightiest MUD of a golden epoch in gaming, Finding Yserbius.org was like finding a lost photo album of my childhood -- a floodtide of nostalgia and that warm fuzzy euphoria of returning to a simpler time...
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    Reverse-engineering TSN/INN

    Okay then: had a nice little visit to FauxINN and read a lengthy discussion about reverse-engineering. Guess not. Pity, though.
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    Reverse-engineering TSN/INN

    Love this site! Glad to finally see a fitting tribute to Yserbius/Twinion. This is a crazy question, but are there any programmers out there who have had the itch to reverse-engineer TSN/INN and try to emulate a server in order to restore Y/T to on-line playable condition? It's a far-fetched...
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